Surface and caves, both running
Every server starts the Master and Caves shards together, so the caves are there from day one without you wrangling a second process.
> Don't Starve Together server // ready_
Gather your survivors, light the fire, and keep the Constant running with the caves already open.
Always online
A server of your own keeps the camp standing through autumn, winter and whatever comes out of the caves.
Every server starts the Master and Caves shards together, so the caves are there from day one without you wrangling a second process.
The world keeps ticking when the host logs off, so a flickering laptop no longer ends the season for everyone.
Run c_save() or c_rollback() from the panel console, edit cluster files in the file manager, and schedule your restarts.
Three backup slots on every plan give you somewhere to retreat after Deerclops visits the base.
Online servers need a cluster token tied to your Klei account. Create one at accounts.klei.com, copy it, and paste it into the Klei server token field at checkout. Keep it private.
Party size
Choose your loadout
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Pick your party size above, or compare every plan below.
$12 / month
6 players
$24 / month
16 players
$48 / month
31 players
Server setup
Three fields at checkout, then cluster files and lists in the file manager.
A cluster is a folder with cluster.ini, a folder per shard and your lists. Upload your own through the panel file manager and keep a copy of the originals, since the upload is yours to do.
The surface and caves are separate processes, and both need cores and memory. Ryzen 9950X cores and NVMe storage give them room to run side by side.
The only things attacking your base should be hounds. Always-on DDoS protection keeps everything else away.
Briefing
A Don't Starve Together server is a cluster of shards. The surface (Master) and the caves each run as their own server process, and a cluster folder holds cluster.ini, cluster_token.txt and one folder per shard. Every EZ Game Host server runs both the surface and caves shards, so you get the caves without wiring up a second process yourself.
An online server needs a cluster token, which is proof that the host owns the game. You make it from your Klei account at accounts.klei.com or with TheNet:GenerateClusterToken() in the game client, and it goes in cluster_token.txt. On EZ Game Host you paste the token at checkout, along with a server name and a maximum player count.
Klei publishes no RAM or CPU figure for the dedicated server that we could find, and each shard is its own process with its own memory use. Admins work from the in-game console: c_save() saves now, c_rollback() reverts by saves, and c_announce() warns the camp before a restart. Mods are installed server-wide and enabled per shard, and keeping them compatible with the current game is up to you.
Setup
You can run the server yourself or let EZ Game Host run it for you. Here is what each path involves.
| Port | Protocol | Used for |
|---|---|---|
| 10999 | UDP | Game port players connect to |
| 10998 | UDP | Master shard port in the wiki's example setup |
On EZ Game Host the ports are opened for you, so there is no router setup.
Intel
Select your next game
> Press start_
Bring your Klei token, pick a camp size, and let the surface and caves run together.
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