Factorio Server Hosting, live in under 60s.

Automate, expand, and launch rockets with friends, your factory never sleeps.

From $12/mo· No contracts
~47sDeploy
99.9%Uptime SLA
60 UPSGuaranteed

Tired of host's PC not keeping up?

With EZ Game Host, your Factorio server runs at a stable 60 UPS 24/7. Even with a sprawling megabase and a full team of engineers.

Factory Runs 24/7

Your server never goes offline. Turn off auto-pause and machines keep producing, biters keep evolving, and research queues keep ticking while everyone is away.

24/7 OnlineNo Idle Losses

Save Backups

Factorio autosaves on a configurable interval, and every plan includes 3 backup slots to protect every bus, train network, and megabase milestone.

Auto-save3 Backup Slots

Full Admin Controls

Manage admins, passwords, autosave intervals, map generation, and version changes from one clean panel.

Admin PanelMap Settings

Stable 60 UPS Sync

High-clock Ryzen cores and NVMe storage keep late-game factories, trains, robots, and biters responsive.

60 UPSRyzen 9950X

How big is your factory?

Factorio Server Plans

Pay monthly. Cancel any time.

Basic
$12/ month
  • 4GB RAM
  • 1 Thread
  • 16 players
  • 40GB NVMe
  • Vanilla
  • 3 backup slots
  • 24/7 support
Best for factories
Standard
$24/ month
  • 8GB RAM
  • 2 Threads
  • 50 players
  • 40GB NVMe
  • Full mod support
  • 3 backup slots
  • 24/7 support
Pro
$48/ month
  • 16GB RAM
  • 4 Threads
  • 100 players
  • 80GB NVMe
  • Late-game optimized
  • 3 backup slots

60 UPS. Always. Even with a Megabase.

Your factory's simulation stays responsive while belts, inserters, trains, and bots all work at the same time.

60

UPS

stable simulation target

28

Train Stops

route-heavy saves welcome

50

Research

queued labs stay moving

Configure Your World Before It Generates.

Pick versions, set map generation, upload saves, and manage admin access without touching a command line.

mods.factorio.com support
Space Age expansion
Stable and Experimental versions
Save uploads
Map generation settings
Autosave intervals
Admin controls
Scheduled restarts

Factorio Loves Fast Cores. We Have the Fastest.

Start vanilla, run Space Age, or bring a heavily modded megabase. Ryzen and NVMe headroom keep autosaves, map loads, and multiplayer sync smooth.

Stable and Experimental

Pin the branch your factory depends on.

mods.factorio.com

Run supported mods with matching clients.

Save Uploads

Bring your existing megabase in minutes.

Admin Controls

Manage access, passwords, and restarts.

Space AgeKrastorioBob's/Angel'sSpace ExplorationCustom mod packs

Late-game factories are CPU hungry. We use the best.

RobotsTrainsBitersInsertersResearch queuesMegabases

They can all hit your CPU and disk at the same time.

AMD Ryzen 9950X · 16 cores · 5.7GHz · NVMe SSD · DDR5 RAM

NVMe save loads
Always-on DDoS mitigation

DDoS protection built-in · auto-detection · zero downtime

Your factory stays online, even when malicious traffic tries to interrupt the launch.

Already Have a Megabase? Bring It.

Upload your save file and keep your factory, blueprints, trains, mods, and research progress in minutes.

About Factorio server hosting

Factorio has an official headless server: a free Linux build of the game with no graphics that only runs the simulation. On Windows there is no separate package, so the normal factorio.exe runs as a server with the --start-server option. The server loads a save, which is a single .zip file, reads its behavior from server-settings.json, and takes its mod list from mod-list.json. Game traffic uses UDP only, on port 34197 by default.

Hosting Factorio is mostly a CPU question. Every player runs the same deterministic simulation as the server and stays in lockstep with it, and the target is 60 updates per second (UPS). If the server falls behind, the game slows down for everyone. The game update leans on single-thread speed, so per-core performance matters more than core count, while RAM matters for large or heavily modded maps. All players need the same mods and versions as the server, and Factorio can offer to download missing ones from the mod portal when they join.

max_players can be set to 0 for no limit, so the practical cap comes from CPU, bandwidth, map size and mods rather than a fixed number. Every player needs their own copy of the game, and a Space Age server needs every player to own the expansion. EZ Game Host runs the headless server: Basic (4GB RAM, 1 thread, 16 players) is listed for vanilla, Standard (8GB, 2 threads, 50 players) for full mod support, and Pro (16GB, 4 threads, 100 players) as late-game optimized. Plans include mod portal integration, scenario support, save file uploads and 3 backup slots.

Factorio server quick facts

Server software
Official headless server (Linux); factorio.exe --start-server (Windows)
Default port
34197 UDP
Simulation target
60 UPS
Config files
server-settings.json, map-gen-settings.json, map-settings.json
Mods
mods.factorio.com, enabled in mod-list.json
Save format
Single .zip file
Player limit
max_players (0 means no limit)
Space Age
Supported; every player must own it

How to set up a Factorio dedicated server

You can run the server yourself or let EZ Game Host run it for you. Here is what each path involves.

With EZ Game Host

  1. Choose Factorio and a plan sized for your group.
  2. Name your server and pick its game options and region at checkout.
  3. Pay, and the server deploys automatically with backups switched on.
  4. Share the server address with friends and manage everything from the panel.
Read the getting started guide

Self-hosting on your own machine

  1. On Linux, download and extract the headless package from factorio.com; on Windows, use the factorio.exe from your game install.
  2. Create a save with --create, optionally passing map-gen-settings.json and map-settings.json, or copy an existing save into the saves folder.
  3. Copy data/server-settings.example.json to server-settings.json and set the name, game_password, autosave interval and visibility.
  4. Put mod .zip files and a matching mod-list.json in the mods folder so the server's mods match your players' mods.
  5. Allow and forward UDP 34197, then start the server with --start-server and --server-settings, using screen, tmux or systemd to keep it running.
Full guide: How to Set Up a Factorio Dedicated Server for Multiplayer

Factorio server ports

PortProtocolUsed for
34197UDPGame traffic
Set with --rcon-portTCPRCON remote console (off unless enabled)

On EZ Game Host the ports are opened for you, so there is no router setup.

Frequently Asked Questions

Will my factory keep running at 60 UPS when no one is online?
Yes, once you turn off auto-pause. Your Factorio server stays online 24/7 and is tuned for stable 60 UPS, but Factorio pauses an empty server by default. Set auto_pause to false in the server settings and assemblers, trains, biters, and research queues keep moving without a host PC.
Can I install mods from mods.factorio.com on my server?
Yes. Upload your mod list or install supported mods from mods.factorio.com, then keep server and client versions aligned. Backups make it safer to adjust a live factory.
Does my server support the Space Age expansion?
Yes. Space Age saves and mod sets are supported when everyone joins on compatible versions. Pro is the best fit for larger interplanetary factories and heavier mod stacks.
Can I transfer my existing save file and keep my mods?
Yes. Upload your save file and mod configuration through the panel or ask support to move it for you. Your map, blueprints, research, trains, and production lines come with you.
Can I choose between Stable and Experimental game versions?
Yes. Pin Stable for long-running factories or switch to Experimental when your crew wants the latest Factorio build. We recommend taking a backup before branch changes.
How do I set up map generation settings before the world generates?
Use the panel to configure map generation settings before launch, including seed, resource frequency, richness, biter settings, water, cliffs, and starting area size.
Does every player need to own Factorio to join?
Yes. Each player needs their own copy of the game, and if the server runs Space Age, each player also needs the Space Age expansion.
Why does the whole game slow down when the server lags?
Factorio keeps every client in lockstep with the server's simulation. When the server can't hold 60 UPS, the game slows for everyone rather than just one player, which is why single-thread CPU speed matters so much for large factories.
How do autosaves work on a Factorio server?
autosave_interval sets how many minutes pass between autosaves, and autosave_slots sets how many autosave files rotate before the oldest is overwritten. You can also save on demand with /server-save, and every EZ Game Host plan adds 3 backup slots on top of the game's autosaves.

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Get Started

Your Factorio server is 47 seconds away.

No setup. No host PC. Just you, your engineers, and the megabase.

Secure checkout · Monthly billing · Cancel anytime

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