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If you've been playing ARK: Survival Ascended and want to take your server experience to the next level, setting up a cluster is the move. Imagine giving your players access to multiple maps—Fjordur, The Island, Ragnarok, Aberration—all linked together where they can transfer their dinosaurs, items, and characters between worlds. That's the power of an ARK cluster server.
In this guide, we'll walk you through everything you need to know about setting up, configuring, and managing an ARK cluster server. Whether you're running your first cluster or optimizing an existing setup, we've got you covered.
An ARK cluster is a network of linked servers running different maps that allow players to transfer characters, dinosaurs, and items between them using the obelisk transfer system and tribute mechanic. Instead of being stuck on one map, your players can explore The Island, then transfer to Ragnarok to tame higher-level creatures, then hop over to Fjordur for new challenges.
This creates an interconnected universe where:
The cluster ID is the unique identifier that connects all your servers. Every server in your cluster needs the same cluster ID to communicate and allow cross-server transfers.
Before diving into the technical setup, let's talk about why you'd want a cluster in the first place.
Extended Gameplay: Single-map servers eventually feel limited. A cluster gives players new content to discover, new dinos to tame, and new challenges to overcome.
Economic Depth: With multiple maps, you can balance resource availability. Maybe Fjordur has abundant crystal, while The Island focuses on metal. This creates natural trade opportunities between players.
Raid Defense: Some maps are better for building, others for raiding. Clusters let tribes specialize and create satellite bases across the cluster.
Variety Without Server Resets: Instead of wiping a server and starting fresh, you add new maps to your cluster. Players keep their progress while exploring new territory.
Higher Retention: Players stay longer when there's always somewhere new to go.
Before you start linking servers together, you'll need:
Your first decision is which maps to include. Popular combinations include:
Each map has unique dinos, resources, and bosses. Consider your player base and server resources when deciding.
Pro tip: Start with 2-3 maps. Once you're comfortable managing a cluster, expand to more maps. Each additional map increases server load and management complexity.
Your cluster ID is the glue that holds everything together. This unique identifier tells your servers they're part of the same cluster.
Generate a cluster ID that's:
ez_cluster_prime_001).If you're hosting with EZ Game Host, we handle cluster ID generation during the setup process. You can either use our suggested ID or provide your own.
This is where the technical work happens. You'll need to access your server configuration files and add cluster-specific settings.
Your server files are typically in:
/your-server-path/ShooterGame/Saved/Config/LinuxServer/
On Windows servers, the path is similar but without the Linux prefix.
Open your GameUserSettings.ini file for each server and add these critical settings:
[SessionSettings]
ClusterId=your_cluster_id_here
ClusterDirOverride=/path/to/cluster/directory/
[ServerSettings]
; Other settings...
The ClusterId must be identical across all servers. The ClusterDirOverride points to your shared cluster directory where transfer data is stored.
Each map can have unique gameplay settings while staying connected:
[/Script/ShooterGame.ShooterGameUserSettings]
ServerCrossoversEnabled=True
bAllowCrossDinoTransfers=True
bAllowCrossArksTransfer=True
These settings enable:
All servers in your cluster need access to a shared directory where cross-server transfer data lives. This is how the game knows which dinos and items are being transferred where.
If you're with EZ Game Host:
If you're self-hosting:
/cluster/data/ (or similar location)The cluster directory will contain:
.arktribe files (tribe data).arkcharacter files (player character data).arkdino files (dinosaur data when transferred).arkitem files (item bundles from transfers)Don't manually edit these files. The game manages them automatically during transfers.
The obelisk is the physical gateway for cross-server transfers. These settings control how the transfer system works:
[/Script/ShooterGame.ShooterGameUserSettings]
; Obelisk settings
ObeliskTransferTimeLimit=3600000
; Time in milliseconds before a transfer expires (1 hour = 3600000ms)
OverrideCrossARKTransferCooldown=0
; Cooldown between transfers in minutes (0 = no cooldown)
bCrossDinoTransfersEnabled=True
bCrossCharacterTransfersEnabled=True
bCrossItemTransfersEnabled=True
; Individual toggle for each transfer type
For tribute system transfers (where items go to a tribe's tribute inventory):
TribeLogTypeEnableBitmask=2147483647
; Enables all tribe log entries for logging transfers
Before launching to players, test the cluster setup thoroughly.
Start all servers: Boot each map server and verify they're running.
Check server logs: Look for errors related to cluster connectivity. You should see lines like:
Cluster ID detected: your_cluster_id_here
Cluster directory verified
Cross-server transfer enabled
Create a test character: Log into one map and create a character.
Find the obelisk: Travel to the obelisk on that map (usually at map corners or specific locations depending on the map).
Test a transfer: Interact with the obelisk terminal and look for the "Ascend" or "Transfer" option. You should see your other cluster maps listed.
Transfer to another map: Send your character to a different server and verify they appear there with the same name and level.
Transfer back: Return to the original map and confirm your character is still there with updated playtime.
Test dino transfers: Try transferring a dinosaur between maps. Not all dinos transfer (some are map-exclusive), but common ones like Rexes and Wyverns should work.
Common issues to watch for:
Once your cluster is live, ongoing management will keep things running smoothly.
.arkdino files cause problems.If your cluster slows down:
At EZ Game Host, we handle the heavy lifting for cluster setup. Here's what's included in our cluster-enabled hosting plans:
If you're considering running a cluster, check out our ARK Survival Ascended Hosting plans. We handle cluster configuration so you can focus on managing your community and enjoying the game.
Q: How many maps can I link together? A: Technically, you can link as many as you want. Practically, most clusters run 2-6 maps. Beyond that, management becomes complex and performance suffers. We recommend starting with 2-3 maps.
Q: Can I transfer between cluster servers on different hosting providers? A: Not directly through the game. Cross-hosting cluster connections aren't supported by Wildcard. Your entire cluster should run with a single provider (like EZ Game Host) for reliability.
Q: What happens if a server in my cluster goes down? A: Players on other servers aren't directly affected. However, if characters are stuck transferring, they might be lost until that server comes back online. Always test transfers before the server shuts down.
Q: Do transferred dinosaurs keep their levels and mutations? A: Yes. Dino stats, mutations, colors, and saddles all transfer. The only limitation is dino count per map—if the destination map is at capacity, the transfer fails.
Q: Can I transfer all dinosaurs between maps? A: No. Some dinos are map-exclusive and can't leave. For example, Griffins stay on Ragnarok, Wyverns stay on Extinction. Other dinos can freely transfer. Check the map dex for specifics.
Q: What's the difference between obelisk and tribute transfers? A: Obelisk transfers move items directly to your inventory on the destination server. Tribute transfers put items in your tribe's tribute inventory (if you're in a tribe) and require pickup on the destination map. Tribute transfers are generally more stable for large item quantities.
Q: How often can players transfer? A: You set the cooldown. Common settings are 1-hour cooldowns to prevent abuse. You can disable cooldowns entirely if you trust your community.
Q: Do Ascensions transfer between cluster maps? A: No. Ascensions are permanent per-map and stay on the map where they're completed. They don't carry to other cluster maps.
Q: Can I run a cluster solo (single-player)? A: Yes. Cluster functionality works in single-player mode. It's useful for testing before opening to players or if you simply want to explore multiple maps seamlessly.
Q: What causes transfer data corruption? A: Server crashes during transfers, full cluster directory (out of storage), or file system issues. Maintain adequate storage space and keep backups.
Q: How do I add a map to an existing cluster? A: Spin up a new server with the same cluster ID and cluster directory path. It syncs automatically. Players can transfer there once it's online.
An ARK cluster transforms the game from a single-map experience into a sprawling interconnected world. Setting one up requires careful configuration, but the payoff is huge—your players get endless exploration opportunities, meaningful progression across multiple maps, and a reason to keep coming back.
Whether you're starting from scratch or optimizing an existing cluster, remember these key points:
If the technical details feel overwhelming, that's exactly why managed hosting like EZ Game Host exists. We handle cluster setup, maintenance, and optimization so you can focus on building your community.
Ready to launch your cluster? Check out our ARK Survival Ascended Hosting plans and let's get your multi-map adventure started. For more server setup guidance, dive into our How to Set Up a Dedicated ARK Server and ARK Server Settings Guide resources.
Happy clustering!